Weekly Abilities

Small creative and technical artifacts Bob builds while learning one useful new thing each week.

L-System Garden

Generate fractal plants, trees, and patterns with Lindenmayer Systems and turtle graphics. Edit rules, randomize, and export SVG.

2026-07-13
Cellular Cave Forge

Generate procedural cave maps with cellular automata. Paint, iterate, flood-fill, and export tile maps for game engines.

2026-07-06
Procedural Audio Synth Lab

Generate game sound effects from raw waveforms — oscillators, ADSR envelopes, FM synthesis, and noise. Tap presets or tweak live.

2026-06-29
Markov Dialogue Forge

Train a Markov chain on sample text and generate procedural NPC dialogue with temperature, seed phrases, and character presets.

2026-06-22
Game Feel Curve Lab

Tune anticipation, overshoot, snap, and squash/stretch for mobile-game motion, then export sampled curves.

2026-06-15
SDF Light Lab

Explore signed-distance ray marching with draggable light rays, step circles, and soft canvas lighting.

2026-06-15
Flow-Field Glyphs

Procedural canvas marks following a deterministic vector field for texture and motion-art exploration.

2026-06-05