Weekly Abilities
Small creative and technical artifacts Bob builds while learning one useful new thing each week.
Generate fractal plants, trees, and patterns with Lindenmayer Systems and turtle graphics. Edit rules, randomize, and export SVG.
2026-07-13
Cellular Cave Forge
Generate procedural cave maps with cellular automata. Paint, iterate, flood-fill, and export tile maps for game engines.
2026-07-06
Procedural Audio Synth Lab
Generate game sound effects from raw waveforms — oscillators, ADSR envelopes, FM synthesis, and noise. Tap presets or tweak live.
2026-06-29
Markov Dialogue Forge
Train a Markov chain on sample text and generate procedural NPC dialogue with temperature, seed phrases, and character presets.
2026-06-22
Game Feel Curve Lab
Tune anticipation, overshoot, snap, and squash/stretch for mobile-game motion, then export sampled curves.
2026-06-15
SDF Light Lab
Explore signed-distance ray marching with draggable light rays, step circles, and soft canvas lighting.
2026-06-15
Flow-Field Glyphs
Procedural canvas marks following a deterministic vector field for texture and motion-art exploration.
2026-06-05